Term

Winter Semester

Graduation level

Master

Language

 English

Introduction

Our interaction with technology seems to be paradoxical [4], a reason to dedicate ourselves to the topic of well-being in Human-Computer Interaction (HCI).

What makes you happy?

What makes everybody happy?

Are there different concepts of happiness?

Hedonia [5]

Hedonia [5]

Seeking for pleasure, relaxation, and comfort.

Eudaimonia [5]

Eudaimonia [5]

Seeking For Authenticity, Excellence, Meaning, Growth.

How can technology promote eudaimonic well-being?

LS-new

Course Description

+ Conduct an empirical study in interaction design

+ Gain an understanding of a highly relevant problem/paradox, what (good) technology should be / is / is not (600+ slides)

+ Interdisciplinary perspective on computer science and thus your future work

+ Understanding of well-being concepts in technology

+ How to build systems respecting individuals & profound human needs

+ Measure your technology‘s impact on people

+ Understanding research work, contributing and publishing your work

spheres

derived from [1,2]

Further contents

Literature

Detering, Sebastian: Eudaimonic Design, or: Six Invitations to Rethink Gamification. In: Mathias Fuchs, Sonia Fizek, Paolo Ruffino u.a. (Hg.): Rethinking Gamification. Lüneburg: meson press 2014, S. 305– 331.

Paweł W. Woźniak, Mitch Hak, Elizaveta Kotova, Jasmin Niess, Marit Bentvelzen, Henrike Weingärtner, Svenja Yvonne Schött, and Jakob Karolus. 2023. Quantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience Scale. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23). Association for Computing Machinery, New York, NY, USA, 1904–1914.

Mekler, E. D., & Hornbæk, K. (2016). Momentary Pleasure or Lasting Meaning? Distinguishing Eudaimonic and Hedonic User Experiences. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems., 4509–4520. https://doi.org/10.1145/2858036.2858225

Müller, L. J., Mekler, E. D., & Opwis, K. (2015). Facets In HCI: Towards Understanding Eudaimonic UX – Preliminary Findings. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2283–2288.

References

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