Term
Winter Semester
Graduation level
Master
Language
English
Introduction
- Why are there situations in which technology gives you the feeling of being autonomous in the interface, i.e. in direct contact with technology, but not in life? [1]
- Why do we increasingly feel connected only instead of really having a relationship, even though we could connect with everyone in the world? [3]
Our interaction with technology seems to be paradoxical [4], a reason to dedicate ourselves to the topic of well-being in Human-Computer Interaction (HCI).
What makes you happy?
What makes everybody happy?
Are there different concepts of happiness?
Hedonia [5]
Seeking for pleasure, relaxation, and comfort.
Eudaimonia [5]
Seeking For Authenticity, Excellence, Meaning, Growth.
How can technology promote eudaimonic well-being?
Course Description
+ Conduct an empirical study in interaction design
+ Gain an understanding of a highly relevant problem/paradox, what (good) technology should be / is / is not (600+ slides)
+ Interdisciplinary perspective on computer science and thus your future work
+ Understanding of well-being concepts in technology
+ How to build systems respecting individuals & profound human needs
+ Measure your technology‘s impact on people
+ Understanding research work, contributing and publishing your work
derived from [1,2]
Further contents
Literature
Detering, Sebastian: Eudaimonic Design, or: Six Invitations to Rethink Gamification. In: Mathias Fuchs, Sonia Fizek, Paolo Ruffino u.a. (Hg.): Rethinking Gamification. Lüneburg: meson press 2014, S. 305– 331.
Paweł W. Woźniak, Mitch Hak, Elizaveta Kotova, Jasmin Niess, Marit Bentvelzen, Henrike Weingärtner, Svenja Yvonne Schött, and Jakob Karolus. 2023. Quantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience Scale. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23). Association for Computing Machinery, New York, NY, USA, 1904–1914.
Mekler, E. D., & Hornbæk, K. (2016). Momentary Pleasure or Lasting Meaning? Distinguishing Eudaimonic and Hedonic User Experiences. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems., 4509–4520. https://doi.org/10.1145/2858036.2858225
Müller, L. J., Mekler, E. D., & Opwis, K. (2015). Facets In HCI: Towards Understanding Eudaimonic UX – Preliminary Findings. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2283–2288.